Daldos


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Geliştirici: Eduard Pyatnitsyn
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Daldøs [daldøs] is a running-fight board game only known from a few coastal locations in Scandinavia, where its history can be traced back to around 1800. The game is notable for its unusual four-sided rolling-pin style dice (stick or barrel dice). In Denmark it is known as daldøs in Northern and Western Jutland (Mors, Thisted and Fanø), and possibly as daldos on Bornholm. In Norway it is known under the name of daldøsa from Jæren, where, unlike in Denmark, a continuous tradition of the daldøs game exists. A rather similar game called sáhkku, using virtually identical dice, is known in a number of variants from the Sea Sami in Northern Norway, Finland and Russia. Otherwise, the closest relatives of this game appear to be the tâb games from Northern Africa and South-western Asia, possibly apart from one unlabelled diagram in a codex from Southern England.

Daldos looks very original: the board for her traditionally made in the form of a ship with the bow and stern, and the chips resemble sitting alongside the rowers. On the field, three parallel rows of holes: 16 and 17 in the extreme - in the middle. Each player has 16 chips.
First move players always make the central track. To start the traffic you need to have at least one bone showed "1" - it allows you to activate the chip: double tap of inactive on chip.
Chips are moving along the central path of the "feed" to the "nose" and the path cut each other if catching up and stand on one field. Srublennaya chip is removed from the board forever. Strangers can jump chips (they will not be harmed), but its impossible. Precipitated "1" is used to activate a new chip or go already active on the unit. All values ​​fell bones should be used, if possible, from stroke should not be abandoned, and only if the course is not possible, it will be skipped.
The chip, which reached "nose" of a ship, enters the track of the enemy and then moves on it already, with the "nose" to "feed", cutting down (or jumping) chips that get delayed at the start. If this counter reaches "poop", it again goes to the middle of the track, go to the "nose" and so circulates until it was cut down. On the home track, it never returns. Opponent does the same.